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How to Creating Hulk Using Maya and ZBrush: Part 1

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Start Maya and load the reference images of our character in the front and left views.

To do that, first click on the View menu in the panel view menu and then click on Image Plane and then click on the Import Image option. Go to the reference file location and load the appropriate Hulk reference images for both the left and right profiles, which have been provided with the tutorial.

How to Creating Hulk Using Maya and ZBrush: Part 1

Start Maya and load the reference images of our character in the front and left views. To do that, first click on the View menu in the panel view menu and then click on Image Plane and then click on the Import Image option.

Posted on 31-12-2015 

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